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Crew Capacity Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. Having a CPU clock of 3.9GHz or higher is recommended. So lets see. Once all these conditions are met you can enlist fighters to your cause. Maybe Its still there. Espaol - Latinoamrica (Spanish - Latin America). Texas General Knowledge CDL Practice Test. Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. By should free up the scroll wheel for more practical function like speed control. Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. It would only affect top speed which the 3 keys do already. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. The Strider will have incredible difficulty fording over bodies of water. & AAF I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. Weight The rest tend to flicker & will be ignored. Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. 4000 mass vehicle 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 Can someone clue me in on where to find these scripts, or how to make one myself? Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY The mod works for all vehicles that use tank, car or boat physic modelling. No matter the variant, they all utilise Composite Armour plating. Aaaaaaah too bad i can't change vehicles speed =( Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). That would make it more useful to use the other keys 'Q' and 'W'. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). In short, vehicles now have a bunch of animation and texture sources you can play with. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . Hold [Z] to decrease throttle and lose altitude. The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. If you have a related Youtube channel, enter the URL. The hull can resist up to 200 points of damage. Was always like it? Game updates, videos, pictures, discussions, help, and more. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). Maintaining a constant speed up till now is annoying at best. and the 2 civ boats pleases. action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. Create a new shop (already with c/c) and put the classname of your vehicle here. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. 2- The option to turn on lights on vehicles just disappears =( the current action menu is too clunky. Create an account to follow your favorite communities and start taking part in conversations. A Strider looks over cargo containers at Malden airport. If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! All four of the Strider's wheels are able to resist just 250 points of damage. To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. The Strider is a four-wheel drive armed reconnaissance vehicle. If damaged: Gradually leak 20% of remaining fuel over time. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. Then look for the file when vehicle are on sell with their classname, price, etc.. 128 km/h on land12 km/h in water enhancing the vehicular experience of Arma 3. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. I can change the price, carry limit, but don't find the speed option. Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . Running the game at 4x speed shows that unarmed sprinting gives these values. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Damage upon the turret will not be shared with the Strider's main "health" pool. I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; Notable Traits Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. I'll record a video showing the error with Gun Shop and post here to show what's happening. Articles containing unused/removed content. Also if using CBA you could use their perFrameHandler instead. About the lights, i figure out that is because the option to turn it on only appears at night time. Thank you very much! Whether via sea, air, or land, Arma 3 features a vast array of vehicles. 1) How to change the vehicles (car/boats/heli/planes) speed, please? Or do u knew some tutorial that have a step by step to do that, please? *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. 200+ km/h. The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. Interior. This item will only be visible to you, admins, and anyone marked as a creator. Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic Primary armament It reduces up to 20% of incoming damage from HE-type munitions. It takes 20% less damage to hits to HE-type munitions. Can only be applied via script or using the Virtual Garage. PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". This script was used to get speeds. Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. By using this site, you agree to our Terms of Use. It have: vItemSpace , licenses[] , price and textures[] . The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. . Thank you for the help! As often as it's done this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. Type Armed Assault Wiki is a FANDOM Games Community. Features 3 months after microdiscectomy hayes diesel motorcycle for sale wattpad naena tiap hari. Unarmed: 4 seats:1 Driver1 Commander2 PassengersArmed: 4 seats:1 Driver1 Gunner1 Commander1 Passenger Here's some data. Very useful with HAFM naval units. By tl;dr Max forward sprint speed for each type. Everything about the ARMA game series by Bohemia Interactive on reddit! The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. insertions where surprise is key, deploy the SDV and approach the target from below. Speeds listed are forward movement speeds only. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. Just like with the stance system for infantry. You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. I can't understand the reason. Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . I disabes the mod, and its works. The driver can operate the vehicle, turn the lights on and off, and blow the horn. On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. For those insertions where surprise is key, deploy the SDV and approach the target from below. Is possible to show the option all time of the day, too? Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS Create an account to follow your favorite communities and start taking part in conversations. Top speed I got a problem with Jozen mod. Striders have base armour values of 200. Pull the nose down [W] to gain speed and up [S] to lose it. on release it should close the damn menu, or it closes after selecting an action. Speed limiter and auto-cruise modes for vehicles. Another pre-Alpha promotional screenshot displaying the interior of the Strider. Powered by Invision Community. Limit the speed of an AI-driven vehicle or AI person to given value. Multiply by 3.6 to get KM/H. However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). Maneuver the helicopter sideways with [A] and [D]. PROFILE, Terms The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. I was curious about how fast a player could run forward in a single direction. By No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. Climbing with the highway gear now is painfully slow getting up an off-road incline. But what is the best way to do it relative to the direction the vehicle is facing? Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. Love it if you could make it work with the submarines too. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. gears 1-8 and 2 reverse gears. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Not sideways, backwards or diagonal. And do you recommend me a better way to increases (or implement) an speedboat much faster, please? All trademarks are property of their respective owners in the US and other countries. Could you help me with that, please? Good night! Strider Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Drawbacks The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. Use the rudder [Q] and [E] to rotate left/right. In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. Any way how to edit it? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Multiply by 3.6 for km/h. Seats You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. edit: Sorry havent looked in the comments that you already found it. Please see the. Otherwise, like Yannick said, it does have a max rotation speed. The gunner position exclusively controls all weapon systems remotely on the armed variants. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). Any chances of adding a keybind to engage/disengage cruise? You cannot "lower" a launcher. If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. All rights reserved. Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT